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Opposite of "Crop Overscan" from mercury? The SNES must have a similar limit but IĬan't figure out which games are effected by it. Would alternate which frame sprites were drawn on causing I know the NES had a strict 8 per-line sprite limit so devs Note: PPU refers to the video processing chips. Air Strike Patrol" mightīe the only game that requires this to be off. Speedhack with a big effect on performance. In SuperFX games but seems like it always speeds Speeds up the SuperFX chip which can reduce lag
![enable borders retroarch snes classic enable borders retroarch snes classic](https://i.ytimg.com/vi/xEkjf1lDe24/maxresdefault.jpg)
Of games (even streaming audio games such as The result is a method of removing slowdown in justĪbout any SNES game, without any framerate or pitchĭistortion, and without harming compatibility in 99% Without running the video and audio during this time. " additional scanlines into the CPU thread,
![enable borders retroarch snes classic enable borders retroarch snes classic](https://i.ytimg.com/vi/8MDokZYxHIY/maxresdefault.jpg)
The video and audio rate, or break games." Overclocking the SNES CPU by a fixed amount,īut it was done in a way that would either increase "Existing SNES emulators sometimes allowed Going by this quote I'm guessing this is what CPU Overclocking does: CPU Overclocking "Fix critical (deadlocking) bugs that also occur on Low/High - Emulate random register initialization, None - "For demoscene software made for SNES copiers" Jurassic Park, not sure if there's a reason to leave it off. Personal preference and the changes are pretty minor,Īuto is fine unless you want to read more.Īs far as I can tell this is only for Kirby's Dreamland 3 and This is taken from various changelogs and docs for similar emulators and other versions of this emulator, along with a good amount of guessing, so I can't say how accurate all of this is. * ps: My English language is not very good and I'm doing all of this with the help of Google translator, so I apologize if you're being slow to understand the instructions.In case anyone stumbles on this from Google I'll put what info I've found here. Does this mod work the same way in Hakchi 3.5.3? Lastly I found on the site hakchiresources the Easy Custom Border, but it was published on April 2, 2018. I installed the Hakchi 3.5.3 Custom Backgrounds mod but I did not find the directory "/ var / lib / clover / backgrounds" to be able to put the custom borders. Which option do I need to modify?Īs for the custom borders, in the KMFD Mod Hub> KMFD Add-Ons I found only the km_RetroArch Custom Borders, which meant if it was only about custom borders for the retroarch. I installed RetroArch UI but I did not understand exactly what settings I should change. So I would like to disable it, but I did not understand how with your explanation. With its explanation I can understand the importance of notifications, but it makes the experience of playing on the console something bad, less faithful to the original (which in my opinion has improved a lot with retroarch 1.7.7). If I can, I'll come back here to share the answer. As for the message that appears when I start a rom on the console that is emulated by retroarch, I have not yet been able to pull it off. This program apparently was made to run on windows x86, but if your windows for 圆4 is just run the installer as administrator that will install and work properly. It has helped me a MUCH in this task of renaming all the files from within the folders. and so on.Ī great program to rename multiple files simultaneously is CK Rename. The files in the folder should look something like this:įile 3: 12_wood_4_3_preview. Therefore, all files from within this folder should be named with the beginning "12_wood" + continuation of the name. For example: let's assume that folder number 12 is named "12_wood". In addition to folders that have custom borders that have to be properly numbered, all files within each folder must have the name exactly the same as the folder name.
![enable borders retroarch snes classic enable borders retroarch snes classic](https://i.redd.it/cpwlkiycuhl41.png)
** edit: A very important detail that I forgot to mention. Synchronize selected games with NES/SNES Mini.So for each custom border you are adding to the console, create a folder in this directory using the existing numbering (ex 12_xxx, 13_zzz) The original custom borders of the console are in this folder, separated by folders numbered from 01 to 11.Now open the var> lib> clover> backgrounds.Go back to Hakchi and now go to Tools> Open FTP client.On the Hakchi screen click Modules> Install extra modules and install the mod called Custom Backgrounds.Connect the console to your computer, turn it on, and open Hakchi.So for those who are using the Hakchi 3.5.3, follow the instructions on how to add custom borders in SnesClassic: Searching for answers and discovering this world of reddit and discord (am newbie here) got help on the custom borders in ModM圜lassic group discord, with the help of a user named SteevL who is always helping people there.